THREAD: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
  1. 12-13-2009, 04:03 PM
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2
    You must login or register to view this content.

    THIS IS NOT FOR ONLINE MODE!
    UPDATED VERSION 2.2!
    (<3 Oversized Fonts)

    Changes in v2.2
    - Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

    - I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

    - Load SAVEGAME.SVG crash errors should be fixed.

    - Game saves that could not be loaded into the CVAR Tool should work now.

    Why Release?
    I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

    What does this do?
    This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

    What are CVARS?
    CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

    Why release publicly and not in premium?
    Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

    How to Use?
    Video Tutorial - By: Dog6611
    [ame="https://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

    Text Tutorial
    1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
    2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (You must login or register to view this content.)
    3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
    4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
    5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
    6. Load up MW2, Enter Single Player and go on 'Resume Game'.
    7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

    Whats the [Fix Checksum] button for?
    This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

    FAQ - READ THIS!
    Can i still get trophies while using this?
    Yes!

    Will this work in all regions (USA,Europe,Asia)
    Yes!

    Why do some things not work in Spec-Ops or after the resumed mission?
    MW2 Resets the CVAR's that are enabled and i cant control that.

    Why doesnt this work for me?
    No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

    I tick the CVAR's in the list and they dont appeat in the CVAR list?
    There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

    When i try use Veteran with this tool it returns to Recruit?
    If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

    Do BIND's work?
    Nope, i havent found a way to support them yet.

    Why does the thread title say v2.0 and in the thread its a higher version?
    For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

    Why are you so pro?
    Because i like to be? Smile

    If you are confused at this point, then this Tool isn't for you.

    If you find Bug please report them to me.

    Command List
    aa_ads_damage_dealt "0"
    aa_deaths "0"
    aa_enemy_damage_taken "552"
    aa_enemy_deaths "2"
    aa_player_damage_dealt "0"
    aa_player_damage_taken "0"
    aa_player_kills "0"
    aa_time_tracking "33.6"
    aa_zoneaa_main_bog_a "on"
    actionSlotsHide "0"
    ai_accuracyDistScale "1"
    ai_badPathSpam "0"
    ai_corpseCount "10"
    ai_count "32"
    ai_coverScore_coverType "2"
    ai_coverScore_distance "16"
    ai_coverScore_engagement "4"
    ai_coverScore_nodeAngle "4"
    ai_coverScore_playerLos "8"
    ai_coverScore_priority "8"
    ai_coverScore_targetDir "4"
    ai_coverScore_visibility "8"
    ai_debugAccuracy "0"
    ai_debugAnimDeltas "0"
    ai_debugClaimedNodes "0"
    ai_debugCoverEntityNum "-1"
    ai_debugCoverSelection "0"
    ai_debugEntIndex "-1"
    ai_debugFindPath "0"
    ai_debugFindPathDirect "0"
    ai_debugFindPathLock "0"
    ai_debugFindPathWidth "0"
    ai_debugGrenadeFailSafe "0"
    ai_debugGrenadeHintArc "150"
    ai_debugMayMove "0"
    ai_debugMeleeAttackSpots "0"
    ai_debugPlayerLOS "0"
    ai_debugThreatSelection "0"
    ai_disableSpawn "0"
    ai_eventDistBadPlace "256"
    ai_eventDistBullet "96"
    ai_eventDistDeath "1024"
    ai_eventDistExplosion "1024"
    ai_eventDistFootstep "512"
    ai_eventDistFootstepLite "256"
    ai_eventDistGrenadePing "512"
    ai_eventDistGunShot "2048"
    ai_eventDistNewEnemy "1024"
    ai_eventDistPain "512"
    ai_eventDistProjImpact "256"
    ai_eventDistProjPing "128"
    ai_eventDistSilencedShot "128"
    ai_foliageSeeThroughDist "128"
    ai_friendlyFireBlockDuration "2000"
    ai_friendlySuppression "1"
    ai_friendlySuppressionDist "128"
    ai_moveOrientMode "invalid"
    ai_noDodge "0"
    ai_pathMomentum "0.78"
    ai_pathNegotiationOverlapCost "300"
    ai_playerADS_LOSRange "150"
    ai_playerADSTargetTime "10000"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    ai_playerLOSHalfWidth "15"
    ai_playerLOSMinTime "1500"
    ai_playerLOSRange "150"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    ai_showBadPlaces "0"
    ai_ShowCanshootChecks "0"
    ai_showClaimedNode "0"
    ai_showDodge "0"
    ai_showFriendlyChains "0"
    ai_showNearestNode "0"
    ai_showNodes "0"
    ai_showNodesDist "384"
    ai_showPaths "0"
    ai_showPotentialThreatDir "0"
    ai_showRegion "0"
    ai_showSuppression "-1"
    ai_showVisData "0"
    ai_showVisDataDist "1000"
    ai_showVolume "-1"
    ai_threatUpdateInterval "500"
    aim_accel_turnrate_debug "0"
    aim_accel_turnrate_enabled "1"
    aim_accel_turnrate_lerp "1200"
    aim_autoaim_debug "0"
    aim_autoaim_enabled "1"
    aim_autoaim_lerp "40"
    aim_autoaim_region_height "120"
    aim_autoaim_region_width "160"
    aim_automelee_debug "0"
    aim_automelee_enabled "1"
    aim_automelee_lerp "40"
    aim_automelee_range "128"
    aim_automelee_region_height "240"
    aim_automelee_region_width "320"
    aim_input_graph_debug "0"
    aim_input_graph_enabled "1"
    aim_input_graph_index "3"
    aim_lockon_debug "0"
    aim_lockon_deflection "0.05"
    aim_lockon_enabled "1"
    aim_lockon_region_height "90"
    aim_lockon_region_width "90"
    aim_lockon_strength "0.6"
    aim_scale_view_axis "1"
    aim_slowdown_debug "0"
    aim_slowdown_enabled "1"
    aim_slowdown_pitch_scale "0.4"
    aim_slowdown_pitch_scale_ads "0.5"
    aim_slowdown_region_height "90"
    aim_slowdown_region_width "90"
    aim_slowdown_yaw_scale "0.4"
    aim_slowdown_yaw_scale_ads "0.5"
    aim_target_sentient_radius "10"
    aim_turnrate_pitch "90"
    aim_turnrate_pitch_ads "55"
    aim_turnrate_yaw "260"
    aim_turnrate_yaw_ads "90"
    airlift_min_spec "0"
    ammoCounterHide "0"
    angles "0"
    animated_trees_enabled "1"
    arcademode "0"
    arcademode_full "0"
    autodifficulty_frac "25"
    autodifficulty_original_setting "0"
    autodifficulty_playerDeathTimer "0"
    bcs_enable "on"
    bcs_filterInform "off"
    bcs_filterOrder "off"
    bcs_filterReaction "off"
    bcs_filterResponse "off"
    bcs_filterThreat "off"
    bcs_threatLimitInLocation "on"
    bcs_threatLimitInPlayerFOV "on"
    bcs_threatLimitSpeakerDist "512"
    bcs_threatLimitTargetingPlayer "off"
    bcs_threatLimitTargettedBySelf "off"
    bcs_threatLimitThreatDist "2048"
    bcs_threatPlayerRelative "off"
    bg_aimSpreadMoveSpeedThreshold "11"
    bg_bobAmplitudeDucked "0.0075 0.0075"
    bg_bobAmplitudeProne "0.02 0.005"
    bg_bobAmplitudeSprinting "0.02 0.014"
    bg_bobAmplitudeStanding "0.007 0.007"
    bg_bobMax "8"
    bg_fallDamageMaxHeight "350"
    bg_fallDamageMinHeight "200"
    bg_foliagesnd_fastinterval "500"
    bg_foliagesnd_maxspeed "180"
    bg_foliagesnd_minspeed "40"
    bg_foliagesnd_resetinterval "500"
    bg_foliagesnd_slowinterval "1500"
    bg_ladder_yawcap "100"
    bg_legYawTolerance "20"
    bg_maxGrenadeIndicatorSpeed "20"
    bg_prone_yawcap "85"
    bg_shock_lookControl "0"
    bg_shock_lookControl_fadeTime "0.001"
    bg_shock_lookControl_maxpitchspeed "0"
    bg_shock_lookControl_maxyawspeed "0"
    bg_shock_lookControl_mousesensitivityscale "0"
    bg_shock_movement "1"
    bg_shock_screenBlurBlendFadeTime "0.001"
    bg_shock_screenBlurBlendTime "0.001"
    bg_shock_screenFlashShotFadeTime "0"
    bg_shock_screenFlashWhiteFadeTime "0"
    bg_shock_screenType "blurred"
    bg_shock_sound "0"
    bg_shock_soundDryLevel "1"
    bg_shock_soundEnd "shellshock_end"
    bg_shock_soundEndAbort "shellshock_end_abort"
    bg_shock_soundFadeInTime "0.25"
    bg_shock_soundFadeOutTime "2.5"
    bg_shock_soundLoop "shellshock_loop"
    bg_shock_soundLoopEndDelay "-1.5"
    bg_shock_soundLoopFadeTime "2"
    bg_shock_soundLoopSilent "shellshock_loop_silent"
    bg_shock_soundModEndDelay "-0.75"
    bg_shock_soundRoomType "generic"
    bg_shock_soundWetLevel "0.5"
    bg_shock_viewKickFadeTime "0.001"
    bg_shock_viewKickPeriod "0.75"
    bg_shock_viewKickRadius "0"
    bg_shock_volume_ambient "0.2"
    bg_shock_volume_announcer "0.9"
    bg_shock_volume_auto "0.5"
    bg_shock_volume_auto2 "0.5"
    bg_shock_volume_auto2d "0.5"
    bg_shock_volume_autodog "0.9"
    bg_shock_volume_body "0.2"
    bg_shock_volume_body2d "0.2"
    bg_shock_volume_bulletimpact "0.5"
    bg_shock_volume_bulletwhizby "0.5"
    bg_shock_volume_effects1 "0.5"
    bg_shock_volume_effects2 "0.5"
    bg_shock_volume_element "0.5"
    bg_shock_volume_hurt "0.4"
    bg_shock_volume_item "0.2"
    bg_shock_volume_local "0.2"
    bg_shock_volume_local2 "0.2"
    bg_shock_volume_menu "1"
    bg_shock_volume_mission "0.9"
    bg_shock_volume_music "0.5"
    bg_shock_volume_musicnopause "0.5"
    bg_shock_volume_nonshock "0.5"
    bg_shock_volume_physics "0.5"
    bg_shock_volume_player1 "0.4"
    bg_shock_volume_player2 "0.4"
    bg_shock_volume_reload "0.2"
    bg_shock_volume_reload2d "0.2"
    bg_shock_volume_shellshock "1"
    bg_shock_volume_vehicle "0.1"
    bg_shock_volume_vehiclelimited "0.1"
    bg_shock_volume_voice "0.2"
    bg_shock_volume_weapon "0.5"
    bg_shock_volume_weapon2d "0.5"
    bg_swingSpeed "0.2"
    bg_viewKickMax "90"
    bg_viewKickMin "5"
    bg_viewKickRandom "0.4"
    bg_viewKickScale "0.8"
    bog_b_min_spec "0"
    bullet_penetrationEnabled "1"
    bullet_penetrationMinFxDist "30"
    cg_blood "1"
    cg_bloodLimit "0"
    cg_bloodLimitMsec "330"
    cg_bobWeaponAmplitude "0.16"
    cg_bobWeaponLag "0.25"
    cg_bobWeaponMax "10"
    cg_bobWeaponRollAmplitude "1.5"
    cg_brass "1"
    cg_centertime "3"
    cg_cinematicFullscreen "1"
    cg_crosshairAlpha "1"
    cg_crosshairAlphaMin "0.5"
    cg_crosshairDynamic "0"
    cg_crosshairEnemyColor "1"
    cg_cursorHints "3"
    cg_debug_overlay_viewport "0"
    cg_debugevents "0"
    cg_debugInfoCornerOffset "0 0"
    cg_draw2D "1"
    cg_drawBreathHint "1"
    cg_drawCrosshair "1"
    cg_drawFPS "Off"
    cg_drawFPSLabels "1"
    cg_drawFriendlyFireCrosshair "0"
    cg_drawGun "1"
    cg_drawHealth "0"
    cg_drawHUD "1"
    cg_drawMantleHint "1"
    cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawPerformanceWarnings "1"
    cg_drawPlayerPosInFreeMove "1"
    cg_drawScriptUsage "0"
    cg_drawShellshock "1"
    cg_drawTurretCrosshair "1"
    cg_dumpAnims "-1"
    cg_errordecay "100"
    cg_footsteps "1"
    cg_fov "65"
    cg_gameBoldMessageWidth "390"
    cg_gameMessageWidth "500"
    cg_gun_move_f "0"
    cg_gun_move_minspeed "0"
    cg_gun_move_r "0"
    cg_gun_move_rate "0"
    cg_gun_move_u "0"
    cg_gun_ofs_f "0"
    cg_gun_ofs_r "0"
    cg_gun_ofs_u "0"
    cg_gun_rot_minspeed "0"
    cg_gun_rot_p "0"
    cg_gun_rot_r "0"
    cg_gun_rot_rate "0"
    cg_gun_rot_y "0"
    cg_gun_x "0"
    cg_gun_y "0"
    cg_gun_z "0"
    cg_hintFadeTime "100"
    cg_hudDamageIconHeight "64"
    cg_hudDamageIconInScope "0"
    cg_hudDamageIconOffset "128"
    cg_hudDamageIconTime "2000"
    cg_hudDamageIconWidth "128"
    cg_hudGrenadeIconEnabledFlash "0"
    cg_hudGrenadeIconHeight "25"
    cg_hudGrenadeIconInScope "1"
    cg_hudGrenadeIconMaxHeight "104"
    cg_hudGrenadeIconMaxRangeFlash "500"
    cg_hudGrenadeIconMaxRangeFrag "256"
    cg_hudGrenadeIconOffset "50"
    cg_hudGrenadeIconWidth "25"
    cg_hudGrenadePointerHeight "12"
    cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    cg_hudGrenadePointerWidth "25"
    cg_hudMapBorderWidth "2"
    cg_hudMapFriendlyHeight "15"
    cg_hudMapFriendlyWidth "15"
    cg_hudMapPlayerHeight "20"
    cg_hudMapPlayerWidth "20"
    cg_hudMapRadarLineThickness "0.15"
    cg_hudStanceFlash "1 1 1 1"
    cg_hudStanceHintPrints "0"
    cg_invalidCmdHintBlinkInterval "600"
    cg_invalidCmdHintDuration "1800"
    cg_laserEndOffset "0.5"
    cg_laserFlarePct "0.2"
    cg_laserForceOn "0"
    cg_laserLight "1"
    cg_laserLightBeginOffset "13"
    cg_laserLightBodyTweak "15"
    cg_laserLightEndOffset "-3"
    cg_laserLightRadius "3"
    cg_laserRadius "0.8"
    cg_laserRange "1500"
    cg_laserRangePlayer "1500"
    cg_mapLocationSelectionCursorSpeed "0.6"
    cg_marks_ents_player_only "0"
    cg_nopredict "0"
    cg_objectiveListWrapCountStandard "600"
    cg_objectiveListWrapCountWidescreen "530"
    cg_showmiss "0"
    cg_small_dev_string_fontscale "1"
    cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    cg_subtitleMinTime "3"
    cg_subtitles "1"
    cg_subtitleWidthStandard "360"
    cg_subtitleWidthWidescreen "520"
    cg_tracerchance "0.2"
    cg_tracerlength "160"
    cg_tracerScale "1"
    cg_tracerScaleDistRange "25000"
    cg_tracerScaleMinDist "5000"
    cg_tracerScrewDist "100"
    cg_tracerScrewRadius "0.5"
    cg_tracerSpeed "7500"
    cg_tracerwidth "4"
    cg_viewVehicleInfluence "1"
    cg_viewZSmoothingMax "16"
    cg_viewZSmoothingMin "1"
    cg_viewZSmoothingTime "0.1"
    cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    chaplinCheat "0"
    cheat_items_set1 "33554432"
    cheat_items_set2 "0"
    cheat_points "1"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_forceavidemo "0"
    cl_freelook "1"
    cl_freemove "0"
    cl_freemoveScale "1"
    cl_mouseAccel "0"
    cl_noprint "0"
    cl_paused "0"
    cl_pitchspeed "140"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_stanceHoldTime "300"
    cl_testAnimWeight "0"
    cl_yawspeed "140"
    com_animCheck "0"
    com_filter_output "0"
    com_introPlayed "0"
    com_maxfps "0"
    com_maxFrameTime "100"
    com_playerProfile "bullet-worm"
    com_recommendedSet "1"
    com_statmon "0"
    com_timescale "1"
    compass "1"
    compassClampIcons "1"
    compassCoords "740 3590 400"
    compassECoordCutoff "37"
    compassEnemyFootstepEnabled "0"
    compassEnemyFootstepMaxRange "500"
    compassEnemyFootstepMaxZ "100"
    compassEnemyFootstepMinSpeed "140"
    compassFriendlyHeight "18.75"
    compassFriendlyWidth "18.75"
    compassIconOtherVehHeight "40"
    compassIconOtherVehWidth "40"
    compassIconTankHeight "35"
    compassIconTankWidth "35"
    compassMaxRange "3500"
    compassMinRadius "0.0001"
    compassMinRange "0.0001"
    compassObjectiveArrowHeight "20"
    compassObjectiveArrowOffset "2"
    compassObjectiveArrowRotateDist "5"
    compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    compassObjectiveDrawLines "1"
    compassObjectiveHeight "20"
    compassObjectiveIconHeight "16"
    compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    compassObjectiveMaxRange "2048"
    compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "2"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "8"
    compassObjectiveNumRings "10"
    compassObjectiveRingSize "80"
    compassObjectiveRingTime "10000"
    compassObjectiveTextHeight "18"
    compassObjectiveTextScale "0.3"
    compassObjectiveWidth "20"
    compassPlayerHeight "25"
    compassPlayerWidth "25"
    compassRadarLineThickness "0.4"
    compassRadarPingFadeTime "4"
    compassRadarUpdateTime "4"
    compassRotation "1"
    compassSize "1"
    compassSoundPingFadeTime "2"
    compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    con_errormessagetime "8"
    con_gameMsgWindow0FadeInTime "0.25"
    con_gameMsgWindow0FadeOutTime "0.5"
    con_gameMsgWindow0Filter "gamenotify obituary"
    con_gameMsgWindow0LineCount "6"
    con_gameMsgWindow0MsgTime "5"
    con_gameMsgWindow0ScrollTime "0.25"
    con_gameMsgWindow0SplitscreenScale "1.5"
    con_gameMsgWindow1FadeInTime "0.25"
    con_gameMsgWindow1FadeOutTime "0.01"
    con_gameMsgWindow1Filter "boldgame"
    con_gameMsgWindow1LineCount "6"
    con_gameMsgWindow1MsgTime "8"
    con_gameMsgWindow1ScrollTime "0.25"
    con_gameMsgWindow1SplitscreenScale "1.5"
    con_gameMsgWindow2FadeInTime "0.75"
    con_gameMsgWindow2FadeOutTime "0.5"
    con_gameMsgWindow2Filter "subtitle"
    con_gameMsgWindow2LineCount "7"
    con_gameMsgWindow2MsgTime "5"
    con_gameMsgWindow2ScrollTime "0.25"
    con_gameMsgWindow2SplitscreenScale "1.5"
    con_gameMsgWindow3FadeInTime "0.25"
    con_gameMsgWindow3FadeOutTime "0.5"
    con_gameMsgWindow3Filter ""
    con_gameMsgWindow3LineCount "6"
    con_gameMsgWindow3MsgTime "5"
    con_gameMsgWindow3ScrollTime "0.25"
    con_gameMsgWindow3SplitscreenScale "1.5"
    con_inputBoxColor "0.25 0.25 0.2 1"
    con_inputHintBoxColor "0.4 0.4 0.35 1"
    con_matchPrefixOnly "1"
    con_minicon "0"
    con_miniconlines "5"
    con_minicontime "4"
    con_outputBarColor "1 1 0.95 0.6"
    con_outputSliderColor "0.15 0.15 0.1 0.6"
    con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    con_typewriterColorGlowFailed "0.8 0 0 1"
    con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    con_typewriterDecayDuration "700"
    con_typewriterDecayStartTime "6000"
    con_typewriterPrintSpeed "50"
    credits_active "0"
    credits_load "0"
    debug "0"
    debug_bcprint "off"
    debug_bcshowqueue "off"
    debug_friendlyfire "0"
    developer "0"
    developer_script "0"
    disable_tank_shock_minspec "0"
    drew_notes "5"
    dynEnt_active "1"
    dynEnt_bulletForce "1000"
    dynEnt_explodeForce "12500"
    dynEnt_explodeMaxEnts "20"
    dynEnt_explodeMinForce "40"
    dynEnt_explodeSpinScale "3"
    dynEnt_explodeUpbias "0.5"
    dynEntPieces_angularVelocity "0 0 0"
    dynEntPieces_impactForce "1000"
    dynEntPieces_velocity "0 0 0"
    fallback "0"
    finished_demo "0"
    fixedtime "0"
    friction "5.5"
    friendlyfire_dev_disabled "0"
    friendlyNameFontColor "0.9 1 0.9 0.7"
    friendlyNameFontGlowColor "0 0.3 0 1"
    friendlyNameFontObjective "1"
    friendlyNameFontSize "0.3"
    fs_basegame ""
    fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
    fs_ignoreLocalized "0"
    fx_count "0"
    fx_cull_effect_spawn "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    fx_debugBolt "0"
    fx_draw "1"
    fx_drawClouds "1"
    fx_enable "1"
    fx_freeze "0"
    fx_mark_profile "0"
    fx_marks "1"
    fx_marks_ents "1"
    fx_marks_smodels "1"
    fx_profile "0"
    fx_visMinTraceDist "80"
    g_ai "1"
    g_aiEventDump "-1"
    g_changelevel_time "4"
    g_connectpaths "0"
    g_deathDelay "3000"
    g_debugBullets "0"
    g_debugDamage "0"
    g_debugLocDamage "0"
    g_drawEntBBoxes "0"
    g_drawGrenadeHints "0"
    g_dumpAnims "-1"
    g_dumpAnimsCommands "-1"
    g_earthquakeEnable "1"
    g_enteqDelay "150"
    g_enteqDist "4000"
    g_enteqEnable "1"
    g_entinfo "off"
    g_entinfo_AItext "brief"
    g_entinfo_maxdist "2048"
    g_entinfo_scale "1"
    g_entinfo_type "AI only"
    g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
    g_fogHalfDistReadOnly "4556.45"
    g_fogStartDistReadOnly "477.057"
    g_friendlyfireDist "175"
    g_friendlyNameDist "15000"
    g_gameskill "0"
    g_gravity "800"
    g_knockback "1000"
    g_listEntity "0"
    g_minGrenadeDamageSpeed "400"
    g_no_script_spam "0"
    g_player_maxhealth "100"
    g_playerTrailTime "500"
    g_reloading "0"
    g_spawnai "1"
    g_speed "190"
    g_useGear "1"
    g_useholdtime "0"
    g_vehicleDebug "0"
    g_vehicleDrawPath ""
    g_vehicleTexScrollScale "0"
    gamedate "Sep 27 2007"
    gamename "main"
    hiDef "1"
    hostileNameFontColor "1 0.9 0.9 0.7"
    hostileNameFontGlowColor "0.6 0 0 1"
    hud_deathQuoteFadeTime "1000"
    hud_drawHUD "1"
    hud_fade_ammodisplay "8"
    hud_fade_compass "8"
    hud_fade_healthbar "2"
    hud_fade_offhand "8"
    hud_fade_sprint "1.7"
    hud_fade_stance "1.7"
    hud_fadeout_speed "0.1"
    hud_flash_period_offhand "0.5"
    hud_flash_time_offhand "2"
    hud_gasMaskOverlay "0"
    hud_health_pulserate_critical "0.5"
    hud_health_pulserate_injured "1"
    hud_health_startpulse_critical "0.33"
    hud_health_startpulse_injured "1"
    hud_healthOverlay_phaseEnd_fromAlpha "0.2"
    hud_healthOverlay_phaseEnd_pulseDuration "700"
    hud_healthOverlay_phaseEnd_toAlpha "0"
    hud_healthOverlay_phaseOne_pulseDuration "150"
    hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
    hud_healthOverlay_phaseThree_pulseDuration "400"
    hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
    hud_healthOverlay_phaseTwo_pulseDuration "320"
    hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
    hud_healthOverlay_pulseStart "0.35"
    hud_healthOverlay_pulseStop "0.9"
    hud_letterBoxFadeTime "1000"
    hud_missionFailed "0"
    hud_showStance "1"
    hudElemPausedBrightness "0.4"
    in_gpuSync "1"
    in_mouse "1"
    inertiaAngle "-1000"
    inertiaDebug "0"
    inertiaMax "50"
    introscreen "1"
    jump_height "39"
    jump_ladderPushVel "128"
    jump_slowdownEnable "0"
    jump_spreadAdd "64"
    jump_stepSize "18"
    loc_forceEnglish "0"
    loc_language "0"
    loc_translate "1"
    loc_warnings "1"
    loc_warningsAsErrors "0"
    logfile "1"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    m_filter "0"
    m_forward "0.25"
    m_pitch "0.022"
    m_side "0.25"
    m_yaw "0.022"
    mantle_check_angle "60"
    mantle_check_radius "0.1"
    mantle_check_range "20"
    mantle_debug "0"
    mantle_enable "1"
    mantle_view_yawcap "60"
    mapname "bog_a"
    melee_debug "0"
    mgTurret "off"
    min_spec_ai "0"
    mis_01 "0"
    mis_cheat "0"
    mis_difficulty "00000000000000000000000000000000000000000000000000"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    missileHellfireMaxSlope "0.5"
    missileHellfireUpAccel "1000"
    missileJavAccelClimb "300"
    missileJavAccelDescend "3000"
    missileJavClimbAngleDirect "85"
    missileJavClimbAngleTop "50"
    missileJavClimbCeilingDirect "0"
    missileJavClimbCeilingTop "3000"
    missileJavClimbHeightDirect "10000"
    missileJavClimbHeightTop "15000"
    missileJavClimbToOwner "700"
    missileJavSpeedLimitClimb "1000"
    missileJavSpeedLimitDescend "6000"
    missileJavTurnDecel "0.05"
    missileJavTurnRateDirect "60"
    missileJavTurnRateTop "100"
    missileWaterMaxDepth "60"
    monkeytoy "0"
    name "bullet-worm"
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    noai "off"
    overrideNVGModelWithKnife "0"
    phys_autoDisableAngular "1"
    phys_autoDisableLinear "20"
    phys_autoDisableTime "0.9"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_cfm "0.0001"
    phys_collUseEntities "0"
    phys_contact_cfm "1e-005"
    phys_contact_cfm_ragdoll "0.001"
    phys_contact_erp "0.8"
    phys_contact_erp_ragdoll "0.3"
    phys_csl "1"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawAwakeTooLong "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_dumpcontacts "0"
    phys_erp "0.8"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_gravityChangeWakeupRadius "120"
    phys_interBodyCollision "0"
    phys_jitterMaxMass "200"
    phys_joint_cfm "0.0001"
    phys_joint_stop_cfm "0.0001"
    phys_joint_stop_erp "0.8"
    phys_mcv "20"
    phys_mcv_ragdoll "1000"
    phys_minImpactMomentum "250"
    phys_narrowObjMaxLength "4"
    phys_noIslands "0"
    phys_qsi "15"
    phys_reorderConst "1"
    phys_visibleTris "0"
    pickupPrints "0"
    player_adsExitDelay "0"
    player_backSpeedScale "0.7"
    player_breath_fire_delay "0"
    player_breath_gasp_lerp "6"
    player_breath_gasp_scale "4.5"
    player_breath_gasp_time "1"
    player_breath_hold_lerp "4"
    player_breath_hold_time "4.5"
    player_breath_snd_delay "1"
    player_breath_snd_lerp "2"
    player_burstFireCooldown "0.2"
    player_cheated "0"
    player_damageMultiplier "0.210526"
    player_deathInvulnerableTime "4000"
    player_deathInvulnerableToMelee "0"
    player_deathInvulnerableToProjectile "1"
    player_debugHealth "0"
    player_died_recently "0"
    player_dmgtimer_flinchTime "500"
    player_dmgtimer_maxTime "750"
    player_dmgtimer_minScale "0"
    player_dmgtimer_stumbleTime "500"
    player_dmgtimer_timePerPoint "100"
    player_footstepsThreshhold "0"
    player_healthEasy "500"
    player_healthFu "115"
    player_healthHard "165"
    player_healthMedium "275"
    player_lean_rotate_crouch_left "1.25"
    player_lean_rotate_crouch_right "1"
    player_lean_rotate_left "1.25"
    player_lean_rotate_right "1.25"
    player_lean_shift_crouch_left "12.5"
    player_lean_shift_crouch_right "13"
    player_lean_shift_left "5"
    player_lean_shift_right "2.5"
    player_maxGrenadeCatchHeight "80"
    player_meleeChargeFriction "1200"
    player_meleeDamageMultiplier "0.4"
    player_meleeHeight "10"
    player_meleeRange "64"
    player_meleeWidth "10"
    player_move_factor_on_torso "0"
    player_moveThreshhold "10"
    player_radiusDamageMultiplier "1"
    player_scopeExitOnDamage "0"
    player_spectateSpeedScale "1"
    player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    player_sprintMinTime "1"
    player_sprintRechargePause "0"
    player_sprintSpeedScale "1.5"
    player_sprintStrafeSpeedScale "0.667"
    player_sprintTime "4"
    player_strafeAnimCosAngle "0.5"
    player_strafeSpeedScale "0.8"
    player_sustainAmmo "0"
    player_throwbackInnerRadius "72"
    player_throwbackOuterRadius "192"
    player_turnAnims "0"
    player_view_pitch_down "85"
    player_view_pitch_up "85"
    r_aaAlpha "dither (fast)"
    r_aaSamples "4"
    r_altModelLightingUpdate "1"
    r_aspectRatio "auto"
    r_autopriority "0"
    r_blur "0"
    r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "dev-only blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    r_colorMap "Unchanged"
    r_contrast "1"
    r_customMode ""
    r_debugLineWidth "1"
    r_debugShader "none"
    r_depthPrepass "0"
    r_desaturation "1"
    r_detail "1"
    r_diffuseColorScale "1"
    r_displayRefresh "60 Hz"
    r_distortion "1"
    r_dlightLimit "4"
    r_dof_bias "0.5"
    r_dof_enable "1"
    r_dof_farBlur "1.8"
    r_dof_farEnd "7000"
    r_dof_farStart "1000"
    r_dof_nearBlur "6"
    r_dof_nearEnd "60"
    r_dof_nearStart "10"
    r_dof_tweak "0"
    r_dof_viewModelEnd "8"
    r_dof_viewModelStart "2"
    r_drawDecals "1"
    r_drawSun "1"
    r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    r_fastSkin "0"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    r_filmUseTweaks "0"
    r_floatz "1"
    r_fog "1"
    r_forceLod "none"
    r_fullbright "0"
    r_fullscreen "1"
    r_gamma "1"
    r_glow "1"
    r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    r_glowTweakBloomCutoff "0.5"
    r_glowTweakBloomDesaturation "0"
    r_glowTweakBloomIntensity0 "1"
    r_glowTweakEnable "0"
    r_glowTweakRadius0 "5"
    r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    r_highLodDist "-1"
    r_ignore "0"
    r_ignorehwgamma "0"
    r_inGameVideo "1"
    r_lightMap "Unchanged"
    r_lightTweakAmbient "0.125"
    r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
    r_lightTweakDiffuseFraction "0.4"
    r_lightTweakSunColor "0.894118 0.94902 1 1"
    r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
    r_lightTweakSunDirection "-22 247 0"
    r_lightTweakSunLight "0.5"
    r_loadForRenderer "1"
    r_lockPvs "0"
    r_lodBiasRigid "0"
    r_lodBiasSkinned "0"
    r_lodScaleRigid "1"
    r_lodScaleSkinned "1"
    r_logFile "0"
    r_lowestLodDist "-1"
    r_lowLodDist "-1"
    r_mediumLodDist "-1"
    r_mode "1024x768"
    r_modelVertColor "1"
    r_monitor "0"
    r_multiGpu "0"
    r_norefresh "0"
    r_normal "1"
    r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    r_picmip "0"
    r_picmip_bump "0"
    r_picmip_manual "0"
    r_picmip_spec "0"
    r_picmip_water "0"
    r_polygonOffsetBias "-1"
    r_polygonOffsetScale "-1"
    r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    r_portalMinRecurseDepth "2"
    r_portalWalkLimit "0"
    r_preloadShaders "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    r_rendererInUse "Shader model 3.0"
    r_rendererPreference "Default"
    r_resampleScene "1"
    r_scaleViewport "1"
    r_showFbColorDebug "None"
    r_showFloatZDebug "0"
    r_showLightGrid "0"
    r_showMissingLightGrid "0"
    r_showPixelCost "off"
    r_showPortals "0"
    r_singleCell "0"
    r_skinCache "1"
    r_skipPvs "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "0"
    r_smp_worker_thread1 "0"
    r_specular "1"
    r_specularColorScale "2.42"
    r_specularMap "Unchanged"
    r_spotLightBrightness "14"
    r_spotLightEndRadius "196"
    r_spotLightEntityShadows "1"
    r_spotLightFovInnerFraction "0.7"
    r_spotLightShadows "1"
    r_spotLightSModelShadows "1"
    r_spotLightStartRadius "36"
    r_sse_skinning "1"
    r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    r_texFilterAnisoMax "4"
    r_texFilterAnisoMin "1"
    r_texFilterDisable "0"
    r_texFilterMipBias "0"
    r_texFilterMipMode "Unchanged"
    r_useLayeredMaterials "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_vsync "0"
    r_warningRepeatDelay "5"
    r_zfar "0"
    r_zFeather "1"
    r_znear "4"
    r_znear_depthhack "0.1"
    radius_damage_debug "0"
    ragdoll_baselerp_time "1000"
    ragdoll_bullet_force "500"
    ragdoll_bullet_upbias "0.5"
    ragdoll_debug "0"
    ragdoll_dump_anims "0"
    ragdoll_enable "1"
    ragdoll_explode_force "18000"
    ragdoll_explode_upbias "0.8"
    ragdoll_fps "20"
    ragdoll_jitter_scale "1"
    ragdoll_jointlerp_time "3000"
    ragdoll_max_life "4500"
    ragdoll_max_simulating "16"
    ragdoll_rotvel_scale "1"
    ragdoll_self_collision_scale "1.2"
    RunForTime "0"
    s0 "0"
    s1 "0"
    s10 "0"
    s11 "0"
    s12 "0"
    s13 "0"
    s14 "0"
    s15 "0"
    s16 "0"
    s17 "0"
    s18 "0"
    s2 "0"
    s3 "0"
    s4 "0"
    s5 "0"
    s6 "0"
    s7 "0"
    s8 "0"
    s9 "0"
    saved_gameskill "0"
    sc_blur "2"
    sc_count "24"
    sc_debugCasterCount "24"
    sc_debugReceiverCount "24"
    sc_enable "0"
    sc_fadeRange "0.25"
    sc_length "400"
    sc_offscreenCasterLodBias "0"
    sc_offscreenCasterLodScale "20"
    sc_shadowInRate "2"
    sc_shadowOutRate "5"
    sc_showDebug "0"
    sc_showOverlay "0"
    sc_wantCount "12"
    sc_wantCountMargin "1"
    scr_ai_auto_fire_rate "1.0"
    scr_art_visionfile "bog_a"
    scr_cinematic_autofocus "1"
    scr_dof_enable "1"
    scr_expDeathMayMoveCheck "on"
    scr_playerInvulTimeScale "1"
    scr_RequiredMapAspectratio "1"
    sensitivity "5"
    sf_use_bw "0"
    sf_use_chaplin "0"
    sf_use_clustergrenade "0"
    sf_use_contrast "0"
    sf_use_ignoreammo "0"
    sf_use_invert "0"
    sf_use_slowmo "0"
    sf_use_tire_explosion "0"
    shortversion "1.0"
    sm_enable "1"
    sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    sm_maxLights "4"
    sm_polygonOffsetBias "0.5"
    sm_polygonOffsetScale "2"
    sm_qualitySpotShadow "1"
    sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    sm_strictCull "1"
    sm_sunEnable "1"
    sm_sunSampleSizeNear "0.25"
    sm_sunShadowCenter "0 0 0"
    sm_sunShadowScale "1"
    snd_cinematicVolumeScale "0.85"
    snd_draw3D "Off"
    snd_drawInfo "None"
    snd_enable2D "1"
    snd_enable3D "1"
    snd_enableEq "1"
    snd_enableReverb "1"
    snd_enableStream "1"
    snd_errorOnMissing "0"
    snd_khz "44"
    snd_levelFadeTime "250"
    snd_outputConfiguration "Windows default"
    snd_slaveFadeTime "500"
    snd_touchStreamFilesOnLoad "0"
    snd_volume "0.8"
    start " ** melee breach alley shanty bog zpu cobras end "
    start_timeaa_main_bog_a "0"
    starting_ads_damage_dealtaa_main_bog_a "0"
    starting_deathsaa_main_bog_a "0"
    starting_enemy_damage_takenaa_main_bog_a "0"
    starting_enemy_deathsaa_main_bog_a "0"
    starting_player_damage_dealtaa_main_bog_a "0"
    starting_player_damage_takenaa_main_bog_a "0"
    starting_player_killsaa_main_bog_a "0"
    stopspeed "100"
    sv_cheats "0"
    sv_framerate_smoothing "1"
    sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
    sv_mapname ""
    sv_running "1"
    sv_saveOnStartMap "1"
    sv_znear "0"
    sys_configSum "222167764"
    sys_configureGHz "9.00994"
    sys_cpuGHz "2.40002"
    sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
    sys_gpu "NVIDIA GeForce 8800 GTS"
    sys_lockThreads "none"
    sys_smp_allowed "1"
    sys_SSE "1"
    sys_sysMB "1024"
    takeCoverWarnings "0"
    timescale "1"
    turretPlayerAvoidScale "1.7"
    turretScopeZoom "20"
    turretScopeZoomMax "20"
    turretScopeZoomMin "5"
    turretScopeZoomRate "15"
    ui_autoContinue "0"
    ui_bigFont "0.4"
    ui_borderLowLightScale "0.6"
    ui_campaign "american"
    ui_cinematicsTimestamp "0"
    ui_extraBigFont "0.55"
    ui_hideMap "0"
    ui_hint_text "@NULL_EMPTY"
    ui_isSaving "0"
    ui_level_cheatpoints "2"
    ui_level_player_cheatpoints "1"
    ui_load_level "bog_a"
    ui_mousePitch "0"
    ui_multiplayer "0"
    ui_nextMission "0"
    ui_playerProfileAlreadyChosen "0"
    ui_playerProfileCount "0"
    ui_playerProfileNameNew ""
    ui_playerProfileSelected ""
    ui_savegame ""
    ui_saveMessageMinTime "1"
    ui_showList "0"
    ui_showMenuOnly ""
    ui_smallFont "0.25"
    ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
    uiscript_debug "0"
    useFastFile "1"
    vehHelicopterDecelerationFwd "0.5"
    vehHelicopterDecelerationSide "1"
    vehHelicopterFreeLookReleaseSpeed "8"
    vehHelicopterHeadSwayDontSwayTheTurret "1"
    vehHelicopterHeadSwayOnPitch "0.2"
    vehHelicopterHeadSwayOnRollHorz "0.1"
    vehHelicopterHeadSwayOnRollVert "2"
    vehHelicopterHeadSwayOnYaw "0.1"
    vehHelicopterHoverSpeedThreshold "400"
    vehHelicopterInvertUpDown "0"
    vehHelicopterJitterJerkyness "0.3"
    vehHelicopterLookaheadTime "1"
    vehHelicopterMaxAccel "45"
    vehHelicopterMaxAccelVertical "30"
    vehHelicopterMaxPitch "10"
    vehHelicopterMaxRoll "35"
    vehHelicopterMaxSpeed "150"
    vehHelicopterMaxSpeedVertical "65"
    vehHelicopterMaxYawAccel "90"
    vehHelicopterMaxYawRate "120"
    vehHelicopterRightStickDeadzone "0.3"
    vehHelicopterScaleMovement "1"
    vehHelicopterSoftCollisions "0"
    vehHelicopterStrafeDeadzone "0.3"
    vehHelicopterTiltFromAcceleration "2"
    vehHelicopterTiltFromControllerAxes "0"
    vehHelicopterTiltFromDeceleration "2"
    vehHelicopterTiltFromFwdAndYaw "0"
    vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
    vehHelicopterTiltFromVelocity "1"
    vehHelicopterTiltMomentum "0.4"
    vehHelicopterTiltSpeed "1.2"
    vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
    vehHelicopterYawOnLeftStick "5"
    vehHudDrawPipOnStickWhenFreelooking "1"
    vehHudLineWidth "8"
    vehHudReticleBouncingDiamondSize "24"
    vehHudReticleBouncingRadius "80"
    vehHudReticleBouncingSpeed "400"
    vehHudReticlePipOnAStickCenterCircle "8"
    vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
    vehHudReticlePipOnAStickMovingCircle "32"
    vehHudReticlePipOnAStickMovingCircleBuffer "1"
    vehHudTargetScreenEdgeClampBufferBottom "134"
    vehHudTargetScreenEdgeClampBufferLeft "120"
    vehHudTargetScreenEdgeClampBufferRight "126"
    vehHudTargetScreenEdgeClampBufferTop "139"
    vehHudTargetSize "50"
    vid_xpos "3"
    vid_ypos "22"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "30"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    waypointPlayerOffsetCrouch "56"
    waypointPlayerOffsetProne "30"
    waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    wideScreen "1"


    Download
    NEW LINKS, VERSION 2.2

    https://www.sendspace.com/file/81pps6https://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_ziphttps://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htmhttps://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.ziphttps://depositfiles.com/files/a42xuxer9https://www.megaupload.com/?d=OQRWHKUM


    Scan Result
    https://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041



    YOU NEED .NET FRAMEWORK 3.5!

    __________________
    You must login or register to view this content.
    Last edited by TheUnkn0wn ; 11-21-2010 at 09:40 PM.

  2. The Following 182 Users Say Thank You to TheUnkn0wn For This Useful Post:

    , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , See more...

  3. 12-13-2009, 04:13 PM
    64
    Posts
    98
    Reputation
    Nov 2009
    NextGenUpdate
    Good to see the checksum fixing was fixed. Nice tool.

    Now to wait for the RapidShare times...
  4. 12-13-2009, 04:15 PM
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    Sorry, i will upload a few mirrors :confused:

    EDIT : Added Mirrors!
    Last edited by TheUnkn0wn ; 12-13-2009 at 04:20 PM.

  5. 12-13-2009, 04:18 PM
    64
    Posts
    98
    Reputation
    Nov 2009
    NextGenUpdate
    Thank you. RapidShare doesn't have any free user download slots open lately.
  6. 12-13-2009, 04:18 PM
    149
    Posts
    -660
    Reputation
    Nov 2008
    NextGenUpdate
    Do you have this working in online for yourself(as in private)?
  7. 12-13-2009, 04:18 PM
    10,009
    Posts
    18,756
    Reputation
    Nov 2008
    NextGenUpdate
    Anyone mind uploading somewhere else? It's telling me I have to be premium o.o
  8. 12-13-2009, 04:23 PM
    BanHammer22's Avatar
    BanHammer22
    Save Point
    BanHammer22's Avatar
    BanHammer22
    Save Point
    8
    Posts
    10
    Reputation
    Dec 2009
    NextGenUpdate
    Can't download. RapidShare is stupid.

    Try the following file hosting sites:

    [url=www.megaupload.com]MegaUpload[/url]
    [url=www.ifile.it]iFile[/url]
    [url=www.mediafire.com]MediaFire[/url]
    [url=www.filedropper.com]FileDropper[/url]
  9. 12-13-2009, 04:27 PM
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    TheUnkn0wn's Avatar
    TheUnkn0wn
    Splicer
    751
    Posts
    15,027
    Reputation
    Dec 2009
    NextGenUpdate
    I have added a Command List, so you can manualy edit the CVAR's
  10. 12-13-2009, 04:27 PM
    indy1995's Avatar
    indy1995
    Climbing up the ladder
    indy1995's Avatar
    indy1995
    Climbing up the ladder
    461
    Posts
    48
    Reputation
    Jun 2008
    NextGenUpdate
    This is for PS3 right?

    I just tried and:
    When it's loading a mission and its done, i press X and it's giving a error and after that erorr it go's back to the main menu.
    So I think it doens't work?
    Last edited by indy1995 ; 12-13-2009 at 04:40 PM. Reason: I tried

  11. The Following 3 Users Say Thank You to Moderator For This Useful Post:

    , ,